Title of article
Internet use and video gaming predict problem behavior in early adolescence
Author/Authors
Holtz، نويسنده , , Peter W.U. Appel، نويسنده , , Markus، نويسنده ,
Issue Information
دوماهنامه با شماره پیاپی سال 2011
Pages
10
From page
49
To page
58
Abstract
In early adolescence, the time spent using the Internet and video games is higher than in any other present-day age group. Due to age-inappropriate web and gaming content, the impact of new media use on teenagers is a matter of public and scientific concern. Based on current theories on inappropriate media use, a study was conducted that comprised 205 adolescents aged 10–14 years (Md = 13). Individuals were identified who showed clinically relevant problem behavior according to the problem scales of the Youth Self Report (YSR). Online gaming, communicational Internet use, and playing first-person shooters were predictive of externalizing behavior problems (aggression, delinquency). Playing online role-playing games was predictive of internalizing problem behavior (including withdrawal and anxiety). Parent-child communication about Internet activities was negatively related to problem behavior.
Keywords
Behavior Problems , Internet Use , early adolescence , Youth self report , video games
Journal title
Journal of Adolescence
Serial Year
2011
Journal title
Journal of Adolescence
Record number
1495816
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