• Title of article

    Particle-based multiple irregular volume rendering on CUDA

  • Author/Authors

    Zhongming، نويسنده , , Ding and Kawamura، نويسنده , , Takuma and Sakamoto، نويسنده , , Naohisa and Koyamada، نويسنده , , Koji، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2010
  • Pages
    12
  • From page
    1172
  • To page
    1183
  • Abstract
    In this paper, we describe an improved particle-based volume rendering (PBVR) technique for previewing a large irregular volume dataset using the CUDA architecture. This technique allows for opaque and emissive particles to render translucent volumes without visibility sorting. Our GPU acceleration of PBVR provides the multi-volume rendering feature while remaining compatible with both regular and irregular volumes. We also reduce the memory cost required for storing all sub-pixel values by proposing a pixel repetition technique for a large sub-pixel level. By adjusting the repetition level, we achieved a very smooth level of detail (LOD) control for trading quality for speed. Our work demonstrates a full-detail rendering rate from 5 to 10 fps for irregular volume data with mega-scale cell numbers on an NVIDIA GeForce 8800GTS.
  • Keywords
    Volume Rendering , CUDA , Irregular volume
  • Journal title
    Simulation Modelling Practice and Theory
  • Serial Year
    2010
  • Journal title
    Simulation Modelling Practice and Theory
  • Record number

    1581790