• Title of article

    Chaos automata: iterated function systems with memory

  • Author/Authors

    Ashlock، نويسنده , , Dan and Golden، نويسنده , , Jim، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2003
  • Pages
    12
  • From page
    274
  • To page
    285
  • Abstract
    Transforming biological sequences into fractals in order to visualize them is a long standing technique, in the form of the traditional four-cornered chaos game. In this paper we give a generalization of the standard chaos game visualization for DNA sequences. It incorporates iterated function systems that are called under the control of a finite state automaton, yielding a DNA to fractal transformation system with memory. We term these fractal visualizers chaos automata. The use of memory enables association of widely separated sequence events in the drawing of the fractal, finessing the “forgetfulness” of other fractal visualization methods. We use a genetic algorithm to train chaos automata to distinguish introns and exons in Zea mays (corn). A substantial issue treated here is the creation of a fitness function that leads to good visual separation of distinct data types.
  • Keywords
    Chaos games , Evolutionary Computation , Biological fractals
  • Journal title
    Physica D Nonlinear Phenomena
  • Serial Year
    2003
  • Journal title
    Physica D Nonlinear Phenomena
  • Record number

    1725084