Title of article
Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?
Author/Authors
Anderson، نويسنده , , Craig A. and Carnagey، نويسنده , , Nicholas L.، نويسنده ,
Issue Information
ماهنامه با شماره پیاپی سال 2009
Pages
9
From page
731
To page
739
Abstract
Three experiments examined the impact of excessive violence in sport video games on aggression-related variables. Participants played either a nonviolent simulation-based sports video game (baseball or football) or a matched excessively violent sports video game. Participants then completed measures assessing aggressive cognitions (Experiment 1), aggressive affect and attitudes towards violence in sports (Experiment 2), or aggressive behavior (Experiment 3). Playing an excessively violent sports video game increased aggressive affect, aggressive cognition, aggressive behavior, and attitudes towards violence in sports. Because all games were competitive, these findings indicate that violent content uniquely leads to increases in several aggression-related variables, as predicted by the General Aggression Model and related social–cognitive models.
Keywords
Video game violence , Aggression , Aggressive affect , Aggressive cognition , General aggression model , media violence
Journal title
Journal of Experimental Social Psychology
Serial Year
2009
Journal title
Journal of Experimental Social Psychology
Record number
1958908
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