• Title of article

    Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?

  • Author/Authors

    Anderson، نويسنده , , Craig A. and Carnagey، نويسنده , , Nicholas L.، نويسنده ,

  • Issue Information
    ماهنامه با شماره پیاپی سال 2009
  • Pages
    9
  • From page
    731
  • To page
    739
  • Abstract
    Three experiments examined the impact of excessive violence in sport video games on aggression-related variables. Participants played either a nonviolent simulation-based sports video game (baseball or football) or a matched excessively violent sports video game. Participants then completed measures assessing aggressive cognitions (Experiment 1), aggressive affect and attitudes towards violence in sports (Experiment 2), or aggressive behavior (Experiment 3). Playing an excessively violent sports video game increased aggressive affect, aggressive cognition, aggressive behavior, and attitudes towards violence in sports. Because all games were competitive, these findings indicate that violent content uniquely leads to increases in several aggression-related variables, as predicted by the General Aggression Model and related social–cognitive models.
  • Keywords
    Video game violence , Aggression , Aggressive affect , Aggressive cognition , General aggression model , media violence
  • Journal title
    Journal of Experimental Social Psychology
  • Serial Year
    2009
  • Journal title
    Journal of Experimental Social Psychology
  • Record number

    1958908