Title of article
Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes
Author/Authors
Marc A. Sestir، نويسنده , , Marc A. and Bartholow، نويسنده , , Bruce D.، نويسنده ,
Issue Information
ماهنامه با شماره پیاپی سال 2010
Pages
9
From page
934
To page
942
Abstract
Experimental studies routinely show that participants who play a violent game are more aggressive immediately following game play than participants who play a nonviolent game. The underlying assumption is that nonviolent games have no effect on aggression, whereas violent games increase it. The current studies demonstrate that, although violent game exposure increases aggression, nonviolent video game exposure decreases aggressive thoughts and feelings (Exp 1) and aggressive behavior (Exp 2). When participants assessed after a delay were compared to those measured immediately following game play, violent game players showed decreased aggressive thoughts, feelings and behavior, whereas nonviolent game players showed increases in these outcomes. Experiment 3 extended these findings by showing that exposure to nonviolent puzzle-solving games with no expressly prosocial content increases prosocial thoughts, relative to both violent game exposure and, on some measures, a no-game control condition. Implications of these findings for models of media effects are discussed.
Keywords
prosocial behavior , media effects , Aggression
Journal title
Journal of Experimental Social Psychology
Serial Year
2010
Journal title
Journal of Experimental Social Psychology
Record number
1959556
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