• Title of article

    Design facial appearance for roles in video games

  • Author/Authors

    Hsu، نويسنده , , Shang Hwa and Kao، نويسنده , , Ching-Han and Wu، نويسنده , , Muh-Cherng Wu، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2009
  • Pages
    6
  • From page
    4929
  • To page
    4934
  • Abstract
    Roles in video games often serve as avatars of players. Different game players may have their particular preferences on a role’s facial appearance. It would be desirable to allow players to customize the design of roles. This paper presents two methods for recommending a roles’ facial appearance for a particular game player and illustrates the two methods by using heroic roles as an example. The two recommendation methods are designated as the text-input and the picture-input approaches. The text-input approach requests the game player to carry out pairwise comparisons for determining the relative weights of 16 personality traits of heroes. The recommendation mechanism for the text-input approach is based on the fuzzy AHP (analytic hierarchy process). Whereas the picture-input approach requests the game player to view a sample set of pictures and rate his/her preferences on each picture. The recommendation mechanism for the picture-input approach is based on the BP (back-propagation) neural network. Experiments indicated that the text-input approach is more effective in terms of recommending an appropriate facial appearance, yet at the expense of needing more user time.
  • Keywords
    Role , Fuzzy AHP , Video game , BP neural network
  • Journal title
    Expert Systems with Applications
  • Serial Year
    2009
  • Journal title
    Expert Systems with Applications
  • Record number

    2345861