Title of article
Adaptive two-player videogames
Author/Authors
Ibلٌez، نويسنده , , Jesْs and Delgado-Mata، نويسنده , , Carlos، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2011
Pages
7
From page
9157
To page
9163
Abstract
This paper presents a strategy to design two-player videogames which are able to adapt themselves to the level of the layers who are playing at each moment. The goal of the strategy is to allow the players enjoying the game in spite of their different levels. A first tennis videogame (based on the classic Pong) which implements this strategy has already been developed and evaluated through user studies. In the paper we first motivate this work and survey related work. Then we describe the general strategy and its application to the case of the tennis videogame. We also present the user studies carried out and analyze the interesting results.
Keywords
Videogames , adaptive systems , heuristic algorithms
Journal title
Expert Systems with Applications
Serial Year
2011
Journal title
Expert Systems with Applications
Record number
2349648
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