Title of article
The Position of Game Localization Training within Academic Translation Teaching
Author/Authors
Odacıoğlu ، Mehmet Cem Department of Translation Studies - University of Sakarya , Loi ، Chek Kim Universiti Malaysia Sabah, Labuan International Campus , Köktürk ، Şaban Department of Translation Studies - University of Sakarya , Uysal ، Nazan Müge School of Foreign Languages - Abant İzzet Baysal University
Pages
7
From page
675
To page
681
Abstract
The video game industry which originated in 1960s is now an important entertainment industry mostly thanks to the digital revolution, especially as of 2000s. In parallel, the video game industry gains today million dollars and this will be increasing more as the number of gamers enhances. Therefore, this study emphasizes the position of the game localization training within the academic translation teaching by analysing two universities’ translation courses and thus questions the availability and the position of the game localization training among the related courses. The study also touched on other universities in this regard. Before the analysis, the study offers some information about the definition of the game localization, some of its features and its reflections on the related courses. In addition, aspects such as the translation competence which wouldbe translators must develop and tools used in the process so as to make student translators familiar with this new type of translation and to raise their awareness are also included.
Keywords
game localization , game localisation , video game industry , localization , localisation , game , gamer , playability
Journal title
Journal of Language Teaching and Research
Serial Year
2016
Journal title
Journal of Language Teaching and Research
Record number
2483026
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