Title of article
Translation and Localization: Analyzing Localization of Computer Games in Persian Translation Versions
Author/Authors
Fatehi Rad ، Neda Department of English Language - Islamic Azad University, Kerman branch , Bagheri Masoudzadeh ، Azar Department of English Language - Islamic Azad University, Qeshm branch
From page
45
To page
67
Abstract
The present study explored localization of computer games in Persian translation versions. Also, it investigated the applied strategies by Iranian translators in localization of computer games. Also, it found the shortcomings of the translation regarding localization. The corpus was composed of five computer games. First, the data of this project were collected and evaluated based on Tomaszkiewicz’s (1993) model. After that, all the data were collected by the researcher and processed through SPSS software. This study indicated that there was a very significant difference between the frequencies of the applied strategies. That is to say, the most frequently used strategy was “literal translation”, while the least frequent ones identified as “omission” and “borrowing”. However, “Replacement of the cultural term with deictic” avoided transactions of the games since it cannot make a natural and acceptable translation.
Keywords
Audiovisual translation , Localization , Computer Games , Game Localization
Journal title
Journal of Language and Translation
Journal title
Journal of Language and Translation
Record number
2687863
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