• Title of article

    Effect of using appendectomy surgical simulation software on academic achievement: Game-based learning during the COVID-19 pandemic

  • Author/Authors

    Bagheri ، Sara Department of Medical Education - School of Medical Education and Learning Technologies - Shahid Beheshti University of Medical Sciences , Jagatheesan ، Senthilkumar Department of Computer Science and Engineering - Vel Tech Rangarajan Dr. Sagunthala R D Institute of Science and Technology , Ghanati ، Mahdi Molecular and Medicine Research Center - Khomein University of Medical Sciences , Sedigh ، Amin Molecular and Medicine Research Center - Khomein University of Medical Sciences

  • From page
    27
  • To page
    33
  • Abstract
    Background Objective: Regarding the urgent needs of students for an efficient teaching methodology, it is necessary to use self-directed and self-centered teaching methods that encourage the power of reasoning and judgment. This study aimed to investigate the effect of using the game-based Appendectomy Surgical Simulation software on the academic achievement of undergraduate operating room students in Khomein, Iran. Materials Methods: This quasi-experimental study was conducted during the COVID-19 pandemic. Forty undergraduate operating room students who were in the second semester of the first year of the operating room undergraduate program participated in this quasi-experimental single-blind study. The participants were assigned randomly to the control and intervention groups after their consent was obtained. Following the use of the game-based Appendectomy Surgical Simulation software for the intervention group and lecture-based classes on a specific academic learning software for the control group, the data were collected using a researcher-made questionnaire concerning academic achievement, whose validity and reliability were approved. The data were then analyzed using descriptive and analytical tests in IBM SPSS (version 22) at a significance level of P 0.05. Results: The average score of academic achievement was significantly higher in the intervention group (58.35±2.38) than in the control group (35.65±4.14) (P 0.05). Conclusion: Using the game-based Appendectomy Surgical Simulation software has been effective in improving the academic achievement of students during the COVID-19 pandemic and afterward. Therefore, it can be used in academic and educational programs.
  • Keywords
    academic achievement , COVID , 19 , gamification , medical education , operating room , simulation
  • Journal title
    Journal of Medical Education Development
  • Journal title
    Journal of Medical Education Development
  • Record number

    2760529