• Title of article

    D-NURBS: a physics-based framework for geometric design

  • Author/Authors

    Hong Qin، نويسنده , , Terzopoulos، نويسنده , , D.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1996
  • Pages
    12
  • From page
    85
  • To page
    96
  • Abstract
    This paper presents dynamic NURBS, or D-NURBS, a physics-based generalization of Non-Uniform Rational B-Splines. NURBS have become a de facto standard in commercial modeling systems because of their power to represent both free-form shapes and common analytic shapes. Traditionally, however, NURBS have been viewed as purely geometric primitives, which require the designer to interactively adjust many degrees of freedom (DOFs)-control points and associated weights-to achieve desired shapes. The conventional shape modification process can often be clumsy and laborious. D-NURBS are physics-based models that incorporate mass distributions, internal deformation energies, forces, and other physical quantities into the NURBS geometric substrate. Their dynamic behavior, resulting from the numerical integration of a set of nonlinear differential equations, produces physically meaningful, hence intuitive shape variation. Consequently, a modeler can interactively sculpt complex shapes to required specifications not only in the traditional indirect fashion, by adjusting control points and setting weights, but also through direct physical manipulation, by applying simulated forces and local and global shape constraints. We use Lagrangian mechanics to formulate the equations of motion for DNURBS cuwes, tensor-product D-NURBS surfaces, swung D-NURBS surfaces, and triangular D-NURBS surfaces. We apply finite element analysis to reduce these equations to efficient numerical algorithms computable at interactive rates on common graphics workstations. We implement a prototype modeling environment based on D-NURBS and demonstrate that D-NURBS can be effective tools in a wide range of CAGD applications such as shape blending, scattered data fitting, and interactive sculpting.
  • Keywords
    geometric modeling , Finite elements , dynamics. , NURBS , Computer-aided design , computer graphics physics-based models
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    1996
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401553