• Title of article

    A real-time photo-realistic visual flythrough

  • Author/Authors

    Cohen-Or، نويسنده , , D.، نويسنده , , Rich، نويسنده , , E.، نويسنده , , Lerner، نويسنده , , U.، نويسنده , , Oded Shenkar، نويسنده , , V.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1996
  • Pages
    11
  • From page
    255
  • To page
    265
  • Abstract
    In this paper we present a comprehensive flythrough system which generates photo-realistic images in true real-time. The high performance is due to an innovative rendering algorithm based on a discrete ray casting approach, accelerated by ray coherence and multiresolution traversal. The terrain as well as the 3D objects are represented by a textured mapped voxel-based model. The system is based on a pure software algorithm and is thus portable. It was first implemented on a workstation and then ported to a general-purpose parallel architecture to achieve real-time performance.
  • Keywords
    parallel rendering , Flight simulator , voxel-based modeling , ray casting , terrain visualization , visual simulations
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    1996
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401566