Title of article
Fast horizon computation at all points of a terrain with visibility and shading applications
Author/Authors
Stewart ، نويسنده , , A.J.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1998
Pages
12
From page
82
To page
93
Abstract
A terrain is most often represented with a digital elevation map consisting of a set of sample points from the terrain
surface. This paper presents a fast and practical algorithm to compute the horizon, or skyline, at all sample points of a terrain. The
horizons are useful in a number of applications, including the rendering of self-shadowing displacement maps, visibility culling for faster
flight simulation, and rendering of cartographic data. Experimental and theoretical results are presented which show that the algorithm is
more accurate that previous algorithms and is faster than previous algorithms in terrains of more than 100,000 sample points.
Keywords
Horizon , digital elevation map , skyline , Shadows , Visibility , Rendering , GIS. , terrain
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1998
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401608
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