Title of article
Splatting errors and antialiasing
Author/Authors
Mueller، نويسنده , , K.، نويسنده , , Moller، نويسنده , , T.، نويسنده , , Swan، نويسنده , , J.E.، نويسنده , , II، نويسنده , , Crawfis، نويسنده , , R.، نويسنده , , Shareef، نويسنده , , N.، نويسنده , , Yagel، Simcha نويسنده , , R.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1998
Pages
14
From page
178
To page
191
Abstract
This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension
to the basic splatting algorithm is introduced that mitigates the spatial aliasing for high-resolution volumes. Aliasing can be severe for
high-resolution volumes or volumes where a high depth of field leads to converging samples along the perspective axis. Next, an
analysis of the common approximation errors in the splatting process for perspective viewing is presented. In this context, we give
different implementations, distinguished by efficiency and accuracy, for adding the splat contributions to the image plane. We then
present new results in controlling the splatting errors and also show their behavior in the framework of our new antialiasing
technique. Finally, current work in progress on extensions to splatting for temporal antialiasing is demonstrated. Here, we present a
simple but highly effective scheme for adding motion blur to fast moving volumes.
Keywords
Volume Rendering , splatting , direct volume rendering , resampling , Perspective projection , motion blur. , reconstruction , antialiasing
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1998
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401615
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