Title of article
MIP-map level selection for texture mapping
Author/Authors
Ewins، نويسنده , , J.P.، نويسنده , , Waller، نويسنده , , M.D.، نويسنده , , White، نويسنده , , M.، نويسنده , , Lister، نويسنده , , P.F.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1998
Pages
13
From page
317
To page
329
Abstract
Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based acceleration
hardware, MIP-mapping with bilinear and trilinear filtering is a commonly used filtering technique for reducing spatial aliasing
artifacts. The effectiveness of this technique in reducing image aliasing at the expense of blurring is dependent upon the MIP-map
level selection and the associated calculation of screen-space to texture-space pixel scaling. This paper describes an investigation of
practical methods for per-pixel and per-primitive level of detail calculation. This investigation was carried out as part of the design
work for a screen-space rasterization ASIC. The implementations of several algorithms of comparable visual quality are discussed
and a comparison is provided in terms of per-primitive and per-pixel computational costs.
Keywords
MIP-map , minification , rasterization , level of detail , Texture Mapping , filtering , interpolation.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1998
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401625
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