• Title of article

    MIP-map level selection for texture mapping

  • Author/Authors

    Ewins، نويسنده , , J.P.، نويسنده , , Waller، نويسنده , , M.D.، نويسنده , , White، نويسنده , , M.، نويسنده , , Lister، نويسنده , , P.F.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1998
  • Pages
    13
  • From page
    317
  • To page
    329
  • Abstract
    Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based acceleration hardware, MIP-mapping with bilinear and trilinear filtering is a commonly used filtering technique for reducing spatial aliasing artifacts. The effectiveness of this technique in reducing image aliasing at the expense of blurring is dependent upon the MIP-map level selection and the associated calculation of screen-space to texture-space pixel scaling. This paper describes an investigation of practical methods for per-pixel and per-primitive level of detail calculation. This investigation was carried out as part of the design work for a screen-space rasterization ASIC. The implementations of several algorithms of comparable visual quality are discussed and a comparison is provided in terms of per-primitive and per-pixel computational costs.
  • Keywords
    MIP-map , minification , rasterization , level of detail , Texture Mapping , filtering , interpolation.
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    1998
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401625