Title of article
Edgebreaker: connectivity compression for triangle meshes
Author/Authors
Jarek Rossignac، نويسنده , , J.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1999
Pages
15
From page
47
To page
61
Abstract
Edgebreaker is a simple scheme for compressing the trianglehertex incidence graphs (sometimes called connectivity or
topology) of three-dimensional triangle meshes. Edgebreaker improves upon the storage required by previously reported schemes,
most of which can guarantee only an O(t log(t)) storage cost for the incidence graph of a mesh of t triangles. Edgebreaker requires
at most 2t bits for any mesh homeomorphic to a sphere and supports fully general meshes by using additional storage per handle
and hole. For large meshes, entropy coding yields less than 1.5 bits per triangle. Edgebreaker’s compression and decompression
processes perform identical traversals of the mesh from one triangle to an adjacent one. At each stage, compression produces an
op-code describing the topological relation between the current triangle and the boundary of the remaining part of the mesh.
Decompression uses these op-codes to reconstruct the entire incidence graph. Because Edgebreaker’s compression and
decompression are independent of the vertex locations, they may be combined with a variety of vertex-compressing techniques that
exploit topological information about the mesh to better estimate vertex locations. Edgebreaker may be used to compress the
connectivity of an entire mesh bounding a 3D polyhedron or the connectivity of a triangulated surface patch whose boundary need
not be encoded.The paper also offers a comparative survey of the rapidly growing field of geometric compression.
Keywords
Compression , 3D models , computer graphics , solid modeling. , geometric representation
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1999
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401632
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