• Title of article

    Using linked volumes to model object collisions, deformation, cutting, carving, and joining

  • Author/Authors

    Frisken-Gibson، نويسنده , , S.F.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1999
  • Pages
    16
  • From page
    333
  • To page
    348
  • Abstract
    In volume graphics, objects are represented by arrays or clusters of sampled 3D data. A volumetric object representation is necessary in computer modeling whenever interior structure affects an objectʹs behavior or appearance. However, existing volumetric representations are not sufficienft or modeling the behaviors expected in applications such as surgical simulation, where interactions between both rigid and deformable objects and the cutting, tearing, and repairing of soft tissues must be modeled in real time. Threedimensional voxel arrays lack the sense of connectivity needed for complex object deformation, while finite element models and massspring systems require substantially reduced geometric resolution for interactivity and they can not be easily cut or cawed interactively. This paper discusses a linked volume representation that enables physically realistic modeling of abject interactions such as: collision detection, collision response, 3D object deformation, and interactive object modification by carving, cutting, tearing, and joining. The paper presents a set of algorithms that allow interactive manipulation of linked volumes that have more than an order of magnitude more elements and considerably more flexibility than existing methods. Implementation details, results from timing tests, and measurements of material behavior are presented.
  • Keywords
    physics-based graphics. , volume modeling , Volume graphics
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    1999
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401649