Title of article
Using linked volumes to model object collisions, deformation, cutting, carving, and joining
Author/Authors
Frisken-Gibson، نويسنده , , S.F.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1999
Pages
16
From page
333
To page
348
Abstract
In volume graphics, objects are represented by arrays or clusters of sampled 3D data. A volumetric object representation is
necessary in computer modeling whenever interior structure affects an objectʹs behavior or appearance. However, existing volumetric
representations are not sufficienft or modeling the behaviors expected in applications such as surgical simulation, where interactions
between both rigid and deformable objects and the cutting, tearing, and repairing of soft tissues must be modeled in real time. Threedimensional
voxel arrays lack the sense of connectivity needed for complex object deformation, while finite element models and massspring
systems require substantially reduced geometric resolution for interactivity and they can not be easily cut or cawed interactively.
This paper discusses a linked volume representation that enables physically realistic modeling of abject interactions such as: collision
detection, collision response, 3D object deformation, and interactive object modification by carving, cutting, tearing, and joining. The
paper presents a set of algorithms that allow interactive manipulation of linked volumes that have more than an order of magnitude
more elements and considerably more flexibility than existing methods. Implementation details, results from timing tests, and
measurements of material behavior are presented.
Keywords
physics-based graphics. , volume modeling , Volume graphics
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
1999
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401649
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