Title of article
Hierarchical model for real time simulation of virtual human crowds
Author/Authors
Musse، نويسنده , , S.R.، نويسنده , , Thalmann، نويسنده , , D.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2001
Pages
13
From page
152
To page
164
Abstract
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual
crowds, groups, and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy.
This autonomy refers to the extent to which the virtual agents are independent of user intervention and also the amount of information
needed to simulate crowds. Thus, depending on the complexity of the simulation, simple behaviors can be sufficient to simulate
crowds. Otherwise, more complicated behavioral rules can be necessary and, in this case, it can be included in the simulation data in
order to improve the realism of the animation. We present three different ways for controlling crowd behaviors: 1) by using innate and
scripted behaviors, 2) by defining behavioral rules, using events and reactions, and 3) by providing an external control to guide crowd
behaviors in real time. The two main contributions of our approach are: the possibility of increasing the complexity of group/agent
behaviors according to the problem to be simulated and the hierarchical structure based on groups to compose a crowd.
Keywords
virtualhuman crowds. , degrees of autonomy , reactive behaviors , Behavioral animation , synthetic autonomous agents , Crowd motion
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2001
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401688
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