Title of article
Adding support for high-level skeletal animation
Author/Authors
Seron، نويسنده , , F.J.، نويسنده , , Rodriguez، نويسنده , , R.، نويسنده , , Cerezo، نويسنده , , E.، نويسنده , , Pina، نويسنده , , A.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2002
Pages
13
From page
360
To page
372
Abstract
We hereby present a data structure specially geared toward the definition and management of synthetic actors in real-time
computer graphics. The relation between our proposed data structure and the Silicon Graphics API Performer1 makes its
implementation possible on a low-cost real-time platform thanks to current accelerating cards. We demonstrate how our data structure
is used to generate motion by means of two different applications. Both of them make use of direct (DK) and inverse kinematics (IK)
and may use motion capture. ARTgraph is a development environment devoted to the creation of high-quality real-time 3D-graphics
applications (basically, 3D games) and the ALVW system is a general platform that provides and coordinates a sensing-analysis-acting
loop to provide behavior for synthetic actors in their own scenario. The aim of this paper is to contribute to the standardization process
of multiplatform synthetic actor programs or libraries.
Keywords
Synthetic actors , computer animation , API. , Performer1 , Real-time
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2002
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401731
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