Title of article
A fast impulsive contact suite for rigid body simulation
Author/Authors
Schmidl، نويسنده , , H.، نويسنده , , Milenkovic، نويسنده , , V.J.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2004
Pages
9
From page
189
To page
197
Abstract
A suite of algorithms is presented for contact resolution in rigid body simulation under the Coulomb friction model: Given a
set of rigid bodies with many contacts among them, resolve dynamic contacts (collisions) and static (persistent) contacts. The suite
consists of four algorithms: 1) partial sequential collision resolution, 2) final resolution of collisions through the solution of a single
convex QP (positive semidefinite quadratic program), 3) resolution of static contacts through the solution of a single convex QP,
4) freezing of “stationary” bodies. This suite can generate realistic-looking results for simple examples yet, for the first time, can also
tractably resolve contacts for a simulation as large as 1,000 cubes in an “hourglass.” Freezing speeds up this simulation by more than
25 times. Thanks to excellent commercial QP technology, the contact resolution suite is simple to implement and can be “plugged into”
any simulation algorithm to provide fast and realistic-looking animations of rigid bodies.
Keywords
computer graphics , physically-based modeling , simulation , quadratic programming , Animation.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2004
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401749
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