• Title of article

    Virtual trackballs revisited

  • Author/Authors

    Henriksen، نويسنده , , K.، نويسنده , , Jon Sporring، نويسنده , , J.، نويسنده , , Hornbaek، نويسنده , , K.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2004
  • Pages
    11
  • From page
    206
  • To page
    216
  • Abstract
    Rotation of three-dimensional objects by a two-dimensional mouse is a typical task in computer-aided design, operation simulations, and desktop virtual reality. The most commonly used rotation technique is a virtual trackball surrounding the object and operated by the mouse pointer. This article reviews and provides a mathematical foundation for virtual trackballs. The first, but still popular, virtual trackball was described by Chen et al. [1]. We show that the virtual trackball by Chen et al. does not rotate the object along the intended great circular arc on the virtual trackball and we give a correction. Another popular virtual trackball is Shoemake’s quaternion implementation [2], which we show to be a special case of the virtual trackball by Chen et al.. Shoemake extends the scope of the virtual trackball to the full screen. Unfortunately, Shoemake’s virtual trackball is inhomogeneous and discontinuous with consequences for usability. Finally, we review Bell’s virtual trackball [3] and discuss studies of the usability of virtual trackballs.
  • Keywords
    arcball , Virtual trackball , 3D rotation , 2D mouse , mathematical foundation , usability review.
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    2004
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401751