Title of article
Footprint area sampled texturing
Author/Authors
Baoquan Chen، نويسنده , , Dachille، نويسنده , , F.، نويسنده , , Kaufman، نويسنده , , A.E.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2004
Pages
11
From page
230
To page
240
Abstract
We study texture projection based on a four region subdivision: magnification, minification, and two mixed regions. We
propose improved versions of existing techniques by providing exact filtering methods which reduce both aliasing and overblurring,
especially in the mixed regions. We further present a novel texture mapping algorithm called FAST (Footprint Area Sampled
Texturing), which not only delivers high quality, but also is efficient. By utilizing coherence between neighboring pixels, performing
prefiltering, and applying an area sampling scheme, we guarantee a minimum number of samples sufficient for effective antialiasing.
Unlike existing methods (e.g., MIP-map, Feline), our method adapts the sampling rate in each chosen MIP-map level separately to
avoid undersampling in the lower level l for effective antialiasing and to avoid oversampling in the higher level l þ 1 for efficiency. Our
method has been shown to deliver superior image quality to Feline and other methods while retaining the same efficiency. We also
provide implementation trade offs to apply a variable degree of accuracy versus speed.
Keywords
Anisotropic filtering , forward mapping , footprint area sampling , backward mapping , Texture Mapping , antialiasing , hardware.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2004
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401754
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