Title of article
Image-based collision detection for deformable cloth models
Author/Authors
Baciu، نويسنده , , G.، نويسنده , , Wingo Sai-Keung Wong، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2004
Pages
15
From page
649
To page
663
Abstract
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently one of the most
computationally demanding tasks. These highly deformable materials are subject to a very large number of contact points in the
proximity of other moving objects. Furthermore, cloth objects often fold, roll, and drape within themselves, generating a large number of
self-collision areas. The interactive requirements of 3D games and physically driven virtual environments make the cloth collisions and
self-collision computations more challenging. By exploiting mathematically well-defined smoothness conditions over smaller patches of
deformable surfaces and resorting to image-based collision detection tests, we developed an efficient collision detection method that
achieves interactive rates while tracking self-interactions in highly deformable surfaces consisting of a large number of elements. The
method makes use of a novel technique for dynamically generating a hierarchy of cloth bounding boxes in order to perform object-level
culling and image-based intersection tests using conventional graphics hardware support. An efficient backward voxel-based AABB
hierarchy method is proposed to handle deformable surfaces which are highly compressed.
Keywords
Collision detection , deformable surfaces , Animation. , cloth simulation
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2004
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401788
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