Title of article
Faster Isosurface Ray Tracing Using Implicit KD-Trees
Author/Authors
Wald، نويسنده , , I.، نويسنده , , Friedrich، نويسنده , , H.، نويسنده , , Marmitt، نويسنده , , G.، نويسنده , , Slusallek، نويسنده , , P.، نويسنده , , Seidel، نويسنده , , H.-P.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2005
Pages
11
From page
562
To page
572
Abstract
The visualization of high-quality isosurfaces at interactive rates is an important tool in many simulation and visualization
applications. Today, isosurfaces are most often visualized by extracting a polygonal approximation that is then rendered via graphics
hardware or by using a special variant of preintegrated volume rendering. However, these approaches have a number of limitations in
terms of the quality of the isosurface, lack of performance for complex data sets, or supported shading models. An alternative
isosurface rendering method that does not suffer from these limitations is to directly ray trace the isosurface. However, this approach
has been much too slow for interactive applications unless massively parallel shared-memory supercomputers have been used. In this
paper, we implement interactive isosurface ray tracing on commodity desktop PCs by building on recent advances in real-time ray
tracing of polygonal scenes and using those to improve isosurface ray tracing performance as well. The high performance and
scalability of our approach will be demonstrated with several practical examples, including the visualization of highly complex
isosurface data sets, the interactive rendering of hybrid polygonal/isosurface scenes, including high-quality ray traced shading effects,
and even interactive global illumination on isosurfaces.
Keywords
real-time rendering , isosurface , Ray tracing , visualization , global illumination.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2005
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401843
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