Title of article
Improving contact realism through event-based haptic feedback
Author/Authors
Kuchenbecker، نويسنده , , K.J.، نويسنده , , Fiene، Gabriele نويسنده , , J.، نويسنده , , Niemeyer، نويسنده , , G.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
12
From page
219
To page
230
Abstract
Tapping on surfaces in a typical virtual environment feels like contact with soft foam rather than a hard object. The realism
of such interactions can be dramatically improved by superimposing event-based, high-frequency transient forces over traditional
position-based feedback. When scaled by impact velocity, hand-tuned pulses and decaying sinusoids produce haptic cues that
resemble those experienced during real impacts. Our new method for generating appropriate transients inverts a dynamic model of the
haptic device to determine the motor forces required to create prerecorded acceleration profiles at the user’s fingertips. After
development, the event-based haptic paradigm and the method of acceleration matching were evaluated in a carefully controlled user
study. Sixteen individuals blindly tapped on nine virtual and three real samples, rating the degree to which each felt like real wood.
Event-based feedback achieved significantly higher realism ratings than the traditional rendering method. The display of transient
signals made virtual objects feel similar to a real sample of wood on a foam substrate, while position feedback alone received ratings
similar to those of foam. This work provides an important new avenue for increasing the realism of contact in haptic interactions.
Keywords
Force feedback , event-based. , contact transient , haptics
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2006
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401879
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