Title of article
An improved vertex caching scheme for 3D mesh rendering
Author/Authors
Lin، نويسنده , , G.، نويسنده , , Yu، نويسنده , , T.P.-Y.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
9
From page
640
To page
648
Abstract
Modern graphics cards are equipped with a vertex cache to reduce the amount of data needing to be transmitted to the
graphics pipeline during rendering. To make effective use of the cache and facilitate rendering, it is key to represent a mesh in a
manner that maximizes the cache hit rate. In this work, we propose a simple yet effective algorithm for generating a sequence for
efficient rendering of 3D polygonal meshes based on greedy optimization. The algorithm outperforms the current state-of-the-art
algorithms in terms of rendering efficiency of the resultant sequence. We also adapt it for the rendering of progressive meshes. For any
simplified version of the original mesh, the rendering sequence is generated by adaptively updating the reordered sequence at full
resolution. The resultant rendering sequence is cheap to compute and has reasonably good rendering performance, which is desirable
to many complex rendering environments involving continuous rendering of meshes at various level of details. The experimental
results on a collection of 3D meshes are provided.
Keywords
Polygon mesh , rendering sequence , vertex cache , progressive mesh , efficient rendering.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2006
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401912
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