Title of article
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
Author/Authors
Yuan Zhou، نويسنده , , Garland، نويسنده , , M.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
8
From page
1229
To page
1236
Abstract
Computational simulations frequently generate solutions defined over very large tetrahedral volume meshes containing
many millions of elements. Furthermore, such solutions may often be expressed using non-linear basis functions. Certain solution
techniques, such as discontinuous Galerkin methods, may even produce non-conforming meshes. Such data is difficult to visualize
interactively, as it is far too large to fit in memory and many common data reduction techniques, such as mesh simplification, cannot
be applied to non-conforming meshes.
We introduce a point-based visualization system for interactive rendering of large, potentially non-conforming, tetrahedral meshes.
We propose methods for adaptively sampling points from non-linear solution data and for decimating points at run time to fit GPU
memory limits. Because these are streaming processes, memory consumption is independent of the input size. We also present an
order-independent point rendering method that can efficiently render volumes on the order of 20 million tetrahedra at interactive rates.
Keywords
point-based visualization. , Interactive large higher-order tetrahedral volume visualization
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2006
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401985
Link To Document