Title of article
Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation
Author/Authors
Rusdorf، نويسنده , , S.، نويسنده , , Brunnett، Guido نويسنده , , G.، نويسنده , , Lorenz، نويسنده , , M.، نويسنده , , Winkler، نويسنده , , T.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
11
From page
15
To page
25
Abstract
In this paper, we report on the realization of an immersive table tennis simulation. After describing the hardware necessities
of our system, we give insight into different aspects of the simulation. In particular, the developed methods for collision detection and
physical simulation are presented. The design of the virtual opponent is of crucial importance to realize an enjoyable game. Therefore,
we report on the implemented game strategy and the animation of the opponent. Since table tennis is one of the fastest sports, the
synchronization of the human player’s movements and the visual output on the projection wall is a very challenging problem to solve.
To overcome the latencies in our system, we designed a prediction method that allows high speed interaction with our application.
Keywords
Games and infotainment , distributed/network graphics , interaction techniques , Virtual reality.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2007
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
402023
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