Title of article
Radiosity with Well Distributed Ray Sets
Author/Authors
Laszlo Neumann، نويسنده , , Attila Neumann ، نويسنده , , Philippe Bekaert، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1997
Pages
9
From page
261
To page
269
Abstract
In this paper we present a new radiosity algorithm, based on the notion of a well distributed ray set (WDRS). A
WDRS is a set of rays, connecting mutually visible points and patches, that forms an approximate representation of
the radiosity operator and the radiosity distribution.We propose an algorithm that constructs an optimal WDRS for
a given accuracy and mesh. The construction is based on discrete importance sampling as in previously proposed
stochastic radiosity algorithms, and on quasi Monte Carlo sampling. Quasi Monte Carlo sampling leads to faster
convergence rates and the fact that the sampling is deterministic makes it possible to represent the well distributed
ray set very efficiently in computer memory. Like previously proposed stochastic radiosity algorithms, the new
algorithm is well suited for computing the radiance distribution in very complex diffuse scenes, when it is not
feasible to explicitly compute and store form factors as in classical radiosity algorithms. Experiments show that
the new algorithm is often more efficient than previously proposed Monte Carlo radiosity algorithms by half an
order of magnitude and more.
Journal title
Computer Graphics Forum
Serial Year
1997
Journal title
Computer Graphics Forum
Record number
404152
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