Title of article
Modelling virtual cities dedicated to behavioural animation
Author/Authors
Gwenola Thomas ، نويسنده , , Stephane Donikian، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2000
Pages
10
From page
71
To page
80
Abstract
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision and image processing cannot be constructed in real time using purely geometrical information, higher levels of information are needed in a model of the virtual environment. For example, the autonomous actors of a virtual world would exploit the knowledge of the environment topology to navigate through it. In this article, we present a model of virtual urban environments using structures and information suitable for behavioural animations. Thanks to this knowledge, autonomous virtual actors can behave like pedestrians or car drivers in a complex city environment. A city modeler has been designed, using this model of urban environment, and enables complex urban environments for behavioural animation to be automatically produced.
Keywords
Motion retargeting problem • adaptation to different characters.
Journal title
Computer Graphics Forum
Serial Year
2000
Journal title
Computer Graphics Forum
Record number
404299
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