Title of article
Graceful Degradation of Collision Handling in Physically Based Animation
Author/Authors
John Dingliana ، نويسنده , , Carol OʹSullivan، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2000
Pages
10
From page
239
To page
248
Abstract
Interactive simulation is made possible in many applications by simplifying or culling the finer details that would make real-time performance impossible. This paper examines detail simplification in the specific problem of collision handling for rigid body animation. We present an automated method for calculating consistent collision response at different levels of detail. The mechanism works closely with a system which uses a pre-computed hierarchical volume model for collision detection.
Keywords
animation • collision response • multibody dynamics • virtual reality
Journal title
Computer Graphics Forum
Serial Year
2000
Journal title
Computer Graphics Forum
Record number
404316
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