Title of article
Fast and Controllable Simulation of the Shattering of Brittle Objects
Author/Authors
Jeffrey Smith، نويسنده , , rew Witkin ، نويسنده , , David Baraff، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2001
Pages
10
From page
81
To page
90
Abstract
We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object is represented as a set of point masses connected by distance-preserving linear constraints. This use of constraints, rather than stiff springs, gains us a significant advantage in speed while still retaining fine control over the fracturing behavior. The forces exerted by these constraints during impact are computed using Lagrange multipliers. These constraint forces are then used to determine when and where the object will break, and to calculate the velocities of the newly created fragments. We present the details of our technique together with examples illustrating its use.
An earlier version of this paper was presented at Graphics Interface 2000, held in Montreal, Canada.
Keywords
physically based modeling • computer animation • impact • brittle materials
Journal title
Computer Graphics Forum
Serial Year
2001
Journal title
Computer Graphics Forum
Record number
404361
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