• Title of article

    Fast and Controllable Simulation of the Shattering of Brittle Objects

  • Author/Authors

    Jeffrey Smith، نويسنده , , rew Witkin ، نويسنده , , David Baraff، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2001
  • Pages
    10
  • From page
    81
  • To page
    90
  • Abstract
    We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object is represented as a set of point masses connected by distance-preserving linear constraints. This use of constraints, rather than stiff springs, gains us a significant advantage in speed while still retaining fine control over the fracturing behavior. The forces exerted by these constraints during impact are computed using Lagrange multipliers. These constraint forces are then used to determine when and where the object will break, and to calculate the velocities of the newly created fragments. We present the details of our technique together with examples illustrating its use. An earlier version of this paper was presented at Graphics Interface 2000, held in Montreal, Canada.
  • Keywords
    physically based modeling • computer animation • impact • brittle materials
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2001
  • Journal title
    Computer Graphics Forum
  • Record number

    404361