Title of article
Incremental Updates for Rapid Glossy Global Illumination
Author/Authors
Xavier Granier، نويسنده , , George Drettakis، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2001
Pages
10
From page
268
To page
277
Abstract
We present an integrated global illumination algorithm including non-diffuse light transport which can handle complex scenes and enables rapid incremental updates. We build on a unified algorithm which uses hierarchical radiosity with clustering and particle tracing for diffuse and non-diffuse transport respectively. We present a new algorithm which chooses between reconstructing specular effects such as caustics on the diffuse radiosity mesh, or special purpose caustic textures, when high frequencies are present. Algorithms are presented to choose the resolution of these textures and to reconstruct the high-frequency non-diffuse lighting effects. We use a dynamic spatial data structure to restrict the number of particles re-emitted during the local modifications of the scene. By combining this incremental particle trace with a line-space hierarchy for incremental update of diffuse illumination, we can locally modify complex scenes rapidly. We also develop an algorithm which, by permitting slight quality degradation during motion, achieves quasi-interactive updates. We present an implementation of our new method and its application to indoors and outdoors scenes.
Keywords
Global Illumination • Rapid/Interactive Updates • Radiosity • Particle Tracing • Textures • Reconstruction
Journal title
Computer Graphics Forum
Serial Year
2001
Journal title
Computer Graphics Forum
Record number
404395
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