Title of article
Mesh Optimization for Polygonized Isosurfaces
Author/Authors
Yutaka Ohtake ، نويسنده , , Alex، نويسنده , , er G. Belyaev، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2001
Pages
9
From page
368
To page
376
Abstract
In this paper, we propose a method for improvement of isosurface polygonizations. Given an initial polygonization of an isosurface, we introduce a mesh evolution process initialized by the polygonization. The evolving mesh converges quickly to its limit mesh which provides with a high quality approximation of the isosurface even if the isosurface has sharp features, boundary, complex topology. To analyze how close the evolving mesh approaches its destined isosurface, we introduce error estimators measuring the deviations of the mesh vertices from the isosurface and mesh normals from the isosurface normals. A new technique for mesh editing with isosurfaces is also proposed. In particular, it can be used for creating carving effects.
Keywords
behavioural animation and planning • virtual humans animation • inter-agents communication
Journal title
Computer Graphics Forum
Serial Year
2001
Journal title
Computer Graphics Forum
Record number
404404
Link To Document