• Title of article

    Mesh Optimization for Polygonized Isosurfaces

  • Author/Authors

    Yutaka Ohtake ، نويسنده , , Alex، نويسنده , , er G. Belyaev، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2001
  • Pages
    9
  • From page
    368
  • To page
    376
  • Abstract
    In this paper, we propose a method for improvement of isosurface polygonizations. Given an initial polygonization of an isosurface, we introduce a mesh evolution process initialized by the polygonization. The evolving mesh converges quickly to its limit mesh which provides with a high quality approximation of the isosurface even if the isosurface has sharp features, boundary, complex topology. To analyze how close the evolving mesh approaches its destined isosurface, we introduce error estimators measuring the deviations of the mesh vertices from the isosurface and mesh normals from the isosurface normals. A new technique for mesh editing with isosurfaces is also proposed. In particular, it can be used for creating carving effects.
  • Keywords
    behavioural animation and planning • virtual humans animation • inter-agents communication
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2001
  • Journal title
    Computer Graphics Forum
  • Record number

    404404