Title of article
Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition
Author/Authors
Stephen A. Ehmann ، نويسنده , , Ming C. Lin، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2001
Pages
12
From page
500
To page
511
Abstract
The need to perform fast and accurate proximity queries arises frequently in physically-based modeling, simulation, animation, real-time interaction within a virtual environment, and game dynamics. The set of proximity queries include intersection detection, tolerance verification, exact and approximate minimum distance computation, and (disjoint) contact determination. Specialized data structures and algorithms have often been designed to perform each type of query separately. We present a unified approach to perform any of these queries seamlessly for general, rigid polyhedral objects with boundary representations which are orientable 2-manifolds. The proposed method involves a hierarchical data structure built upon a surface decomposition of the models. Furthermore, the incremental query algorithm takes advantage of coherence between successive frames. It has been applied to complex benchmarks and compares very favorably with earlier algorithms and systems.
Keywords
interactive volume rendering • non-photorealistic rendering • shear-warp projection.
Journal title
Computer Graphics Forum
Serial Year
2001
Journal title
Computer Graphics Forum
Record number
404418
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