• Title of article

    Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition

  • Author/Authors

    Stephen A. Ehmann ، نويسنده , , Ming C. Lin، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2001
  • Pages
    12
  • From page
    500
  • To page
    511
  • Abstract
    The need to perform fast and accurate proximity queries arises frequently in physically-based modeling, simulation, animation, real-time interaction within a virtual environment, and game dynamics. The set of proximity queries include intersection detection, tolerance verification, exact and approximate minimum distance computation, and (disjoint) contact determination. Specialized data structures and algorithms have often been designed to perform each type of query separately. We present a unified approach to perform any of these queries seamlessly for general, rigid polyhedral objects with boundary representations which are orientable 2-manifolds. The proposed method involves a hierarchical data structure built upon a surface decomposition of the models. Furthermore, the incremental query algorithm takes advantage of coherence between successive frames. It has been applied to complex benchmarks and compares very favorably with earlier algorithms and systems.
  • Keywords
    interactive volume rendering • non-photorealistic rendering • shear-warp projection.
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2001
  • Journal title
    Computer Graphics Forum
  • Record number

    404418