• Title of article

    GPU-Based Nonlinear Ray Tracing

  • Author/Authors

    Daniel Weiskopf، نويسنده , , Tobias Schafhitzel ، نويسنده , , Thomas Ertl، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2004
  • Pages
    9
  • From page
    625
  • To page
    633
  • Abstract
    In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ray setup according to the camera parameters, ray integration, ray-object intersection, and local illumination. Bent rays are approximated by polygonal lines that are represented by textures. Ray integration is based on an iterative numerical solution of ordinary differential equations whose initial values are determined during ray setup. To improve the rendering performance, we propose acceleration techniques such as early ray termination and adaptive ray integration. Finally, we discuss a variety of applications that range from the visualization of dynamical systems to the general relativistic visualization in astrophysics and the rendering of the continuous refraction in media with varying density.
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2004
  • Journal title
    Computer Graphics Forum
  • Record number

    404619