Title of article
Fast Hybrid Approach for Texturing Point Models
Author/Authors
Haitao Zhang، نويسنده , , Feng Qiu، نويسنده , , Arie Kaufman، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2004
Pages
11
From page
715
To page
725
Abstract
We present three methods for texturing point models from sample textures. The first method, the point parameterization
method, uses a fast distortion-bounded parameterization algorithm to flatten the point model’s surface into
one or more 2D patches. The sample texture is mapped onto these patches and alpha blending is used to minimize
the discontinuity in the gaps between the patches. The second method is based on neighborhood matching where a
color is assigned to each point by searching the best match within an irregular neighborhood. The hybrid method
combines the former two methods, capitalizing on the advantages of both. The point parameterization method is
used first to color most of the points, and the point neighborhood-matching method is then applied to the points
belonging to the gaps between the parameterized patches to minimize the discontinuity. We opt for fast texture
generation, while some discontinuities may appear in the gaps of anisotropic textures
Keywords
texture synthesis , Texture mapping , point model , parameterization , neighborhood matching , hybridmethod.
Journal title
Computer Graphics Forum
Serial Year
2004
Journal title
Computer Graphics Forum
Record number
404628
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