Title of article
The Occlusion Camera
Author/Authors
Chunhui Mei، نويسنده , , Voicu Popescu، نويسنده , , Elisha Sacks، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2005
Pages
8
From page
335
To page
342
Abstract
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that
are occluded in the reference view, while the rest sample visible surfaces. The extra samples alleviate disocclusion errors.
The silhouette curves are pushed back, so nearly visible samples become visible. A single occlusion camera covers the entire
silhouette of an object, whereas many depth images are required to achieve the same effect. Like regular depth images,
occlusion-camera images have a single layer thus the number of samples they contain is bounded by the image resolution,
and connectivity is defined implicitly. We construct and use occlusion-camera images in hardware. An occlusion-camera
image does not guarantee that all disocclusion errors are avoided. Objects with complex geometry are rendered using the
union of the samples stored by a planar pinhole camera and an occlusion camera depth image
Journal title
Computer Graphics Forum
Serial Year
2005
Journal title
Computer Graphics Forum
Record number
404662
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