Title of article
Realistic real-time rendering of landscapes using billboard clouds
Author/Authors
S. Behrendt، نويسنده , , C. Colditz، نويسنده , , O. Franzke، نويسنده , , Achim J. Kopf ، نويسنده , , O. Deussen، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2005
Pages
10
From page
507
To page
516
Abstract
We present techniques for realistic real-time rendering of complex landscapes that consist of many highly detailed
plant models. The plants are approximated by dynamically changing sets of billboards. Realistic illumination is
approximated using spherical harmonics. Since even the rendering of simple billboard cloud plants is too time
consuming, the landscape in the background is approximated with shell textures. The combination of these techniques
allows us to render large scenes in real-time with varying illumination, which is interesting for computer
games and interactive visualization in landscaping and architecture as well as modelling
Journal title
Computer Graphics Forum
Serial Year
2005
Journal title
Computer Graphics Forum
Record number
404680
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