Title of article
Pose Controlled Physically Based Motion
Author/Authors
Raanan Fattal ، نويسنده , , Dani Lischinski، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
11
From page
777
To page
787
Abstract
In this paper we describe a new method for generating and controlling physically-based motion of complex
articulated characters. Our goal is to create motion from scratch, where the animator provides a small amount of
input and gets in return a highly detailed and physically plausible motion. Our method relieves the animator from
the burden of enforcing physical plausibility, but at the same time provides full control over the internal DOFs of
the articulated character via a familiar interface. Control over the global DOFs is also provided by supporting
kinematic constraints. Unconstrained portions of the motion are generated in real time, since the character is driven
by joint torques generated by simple feedback controllers. Although kinematic constraints are satisfied using an
iterative search (shooting), this process is typically inexpensive, since it only adjusts a few DOFs at a few time
instances. The low expense of the optimization, combined with the ability to generate unconstrained motions in real
time yields an efficient and practical tool, which is particularly attractive for high inertia motions with a relatively
small number of kinematic constraints
Keywords
kinematic constraints , shooting , Animation control , articulated characters , Feedback controllers , physically basedmotion
Journal title
Computer Graphics Forum
Serial Year
2006
Journal title
Computer Graphics Forum
Record number
404785
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