• Title of article

    Physically Based Deformable Models in Computer Graphics

  • Author/Authors

    rew Nealen، نويسنده , , Matthias Muller، نويسنده , , Richard Keiser، نويسنده , , Eddy Boxerman ، نويسنده , , Mark Carlson، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2006
  • Pages
    28
  • From page
    809
  • To page
    836
  • Abstract
    Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich have been addressed, thereby making these models interesting and useful for both offline and real-time applications, such as motion pictures and video games. In this paper, we present the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite element/difference/volume methods, mass-spring systems, mesh-free methods, coupled particle systems and reduced deformable models-based on modal analysis. For completeness, we also make a connection to the simulation of other continua, such as fluids, gases and melting objects. Since time integration is inherent to all simulated phenomena, the general notion of time discretization is treated separately, while specifics are left to the respective models. Finally, we discuss areas of application, such as elastoplastic deformation and fracture, cloth and hair animation, virtual surgery simulation, interactive entertainment and fluid/smoke animation, and also suggest areas for future research
  • Keywords
    physically based animation , deformation , continuum elasticity , FEM , mass-spring , mesh-free methods , Modal analysis , fluid animation , Time integration
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2006
  • Journal title
    Computer Graphics Forum
  • Record number

    404787