Title of article
Head-eye Animation Corresponding to a Conversation for CG Characters
Author/Authors
Soh Masuko ، نويسنده , , Junichi Hoshino، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
10
From page
303
To page
312
Abstract
CG character animations, in which CG characters engage in conversations, are widely used in multimedia contents
such as videos and games. In constructing such an animation, we should consider about many factors, such as the
content of the utterance and the state of conversation, which necessitates a large amount of time and labor. To deal
with this problem, this paper proposes a method, which generates the head-eye movements of the CG characters
synchronized with the conversation. In this method, so as to generate a composite head-eye movement, the view
line direction is divided into the head, eye and body rotations by sharing motion mechanism dynamically adjusted
according to the view line direction. And letting the two modules generating the head and the eye movements share
the same conversation state, head and eye movements synchronized with the conversation are generated. Finally,
we apply the proposed method to the conversation scenes, and show that natural animation can be produced easily.
Journal title
Computer Graphics Forum
Serial Year
2007
Journal title
Computer Graphics Forum
Record number
404814
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