• Title of article

    Head-eye Animation Corresponding to a Conversation for CG Characters

  • Author/Authors

    Soh Masuko ، نويسنده , , Junichi Hoshino، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2007
  • Pages
    10
  • From page
    303
  • To page
    312
  • Abstract
    CG character animations, in which CG characters engage in conversations, are widely used in multimedia contents such as videos and games. In constructing such an animation, we should consider about many factors, such as the content of the utterance and the state of conversation, which necessitates a large amount of time and labor. To deal with this problem, this paper proposes a method, which generates the head-eye movements of the CG characters synchronized with the conversation. In this method, so as to generate a composite head-eye movement, the view line direction is divided into the head, eye and body rotations by sharing motion mechanism dynamically adjusted according to the view line direction. And letting the two modules generating the head and the eye movements share the same conversation state, head and eye movements synchronized with the conversation are generated. Finally, we apply the proposed method to the conversation scenes, and show that natural animation can be produced easily.
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2007
  • Journal title
    Computer Graphics Forum
  • Record number

    404814