Title of article
Texturing Internal Surfaces from a Few Cross Sections
Author/Authors
Nico Pietroni، نويسنده , , Miguel A. Otaduy ، نويسنده , , Bernd Bickel، نويسنده , , Fabio Ganovelli، نويسنده , , Markus Gross، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
8
From page
637
To page
644
Abstract
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from
photographs of a few cross-sections of a real object. When the internal surfaces of the 3D model are revealed as
it is cut, carved, or simply clipped, we synthesize their texture from the input photographs. Our texture synthesis
algorithm is best classified as a morphing technique, which efficiently outputs the texture attributes of each surface
point on demand. For determining source points and their weights in the morphing algorithm, we propose an
interpolation domain based on BSP trees that naturally resembles planar splitting of real objects. In the context of
the interpolation domain, we define efficient warping and morphing operations that allow for real-time synthesis
of textures. Overall, our modeling paradigm, together with its realization through our texture morphing algorithm,
allow users to author 3D models that reveal highly realistic internal surfaces in a variety of artistic flavors.
Journal title
Computer Graphics Forum
Serial Year
2007
Journal title
Computer Graphics Forum
Record number
404849
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