• Title of article

    A platform for evolving intelligently interactive adversaries

  • Author/Authors

    David B. Fogel، نويسنده , , Timothy J. Hays، نويسنده , , Douglas R. Johnson، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2006
  • Pages
    12
  • From page
    72
  • To page
    83
  • Abstract
    Entertainment software developers face significant challenges in designing games with broad appeal. One of the challenges concerns creating nonplayer (computer-controlled) characters that can adapt their behavior in light of the current and prospective situation, possibly emulating human behaviors. This adaptation should be inherently novel, unrepeatable, yet within the bounds of realism. Evolutionary algorithms provide a suitable method for generating such behaviors. This paper provides background on the entertainment software industry, and details a prior and current effort to create a platform for evolving nonplayer characters with genetic and behavioral traits within a World War I combat flight simulator.
  • Keywords
    Flight simulator , Evolutionary computation , Object neural networks , Video games , Neural networks , Nonplayercharacters , Agent-based , Evolutionary algorithms
  • Journal title
    BioSystems
  • Serial Year
    2006
  • Journal title
    BioSystems
  • Record number

    497729