Title of article
A platform for evolving intelligently interactive adversaries
Author/Authors
David B. Fogel، نويسنده , , Timothy J. Hays، نويسنده , , Douglas R. Johnson، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
12
From page
72
To page
83
Abstract
Entertainment software developers face significant challenges in designing games with broad appeal. One of the challenges concerns creating nonplayer (computer-controlled) characters that can adapt their behavior in light of the current and prospective situation, possibly emulating human behaviors. This adaptation should be inherently novel, unrepeatable, yet within the bounds of realism. Evolutionary algorithms provide a suitable method for generating such behaviors. This paper provides background on the entertainment software industry, and details a prior and current effort to create a platform for evolving nonplayer characters with genetic and behavioral traits within a World War I combat flight simulator.
Keywords
Flight simulator , Evolutionary computation , Object neural networks , Video games , Neural networks , Nonplayercharacters , Agent-based , Evolutionary algorithms
Journal title
BioSystems
Serial Year
2006
Journal title
BioSystems
Record number
497729
Link To Document