• Title of article

    Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds

  • Author/Authors

    Christopher A. Paul، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2010
  • Pages
    15
  • From page
    1
  • To page
    15
  • Abstract
    This essay addresses how rhetorical analysis can be applied to the study of virtual worlds. Rhetoric, which focuses on persuasion and ways of knowing, offers a strong, qualitative methodological approach for scholars engaged in virtual worlds research. A background in the history of rhetorical studies is complemented by analysis of how rhetoric has been applied to virtual worlds and game studies to develop a perspective for analysis of three kinds of texts found in the discourse of virtual worlds. These three types of texts: in-world play structures, or procedures; texts surrounding the worlds, or paratexts; and primary texts of virtual worlds, like narrative and images; provide rhetorical scholars plenty of surfaces to critique. Patch 3.3.0 of World of Warcraft is used as a case study to demonstrate how to engage in rhetorical criticism of virtual worlds and how the various texts are presented in practice.
  • Keywords
    rhetoric , process , procedural rhetoric , paratexts , text , World of Warcraft
  • Journal title
    Journal of Virtual Worlds Research
  • Serial Year
    2010
  • Journal title
    Journal of Virtual Worlds Research
  • Record number

    660368