• Title of article

    Summative Assessment in Second Life: a Case Study

  • Author/Authors

    Remy Olasoji، نويسنده , , Stephanie Henderson-Begg، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2010
  • Pages
    11
  • From page
    1
  • To page
    11
  • Abstract
    3D virtual world environments, such as Second Life, are recent additions to technologies believed to have the potential to transform educational processes, especially in distance education. The quality of the immersed environment creates a sense of presence that has been missing in traditional online learning environments. Geographically dispersed students are able to learn in an environment similar to their traditional classrooms without forfeiting the ability to learn at their own pace and in their own time zone. However, many educational establishments are still trying to understand how to use these environments effectively. Using the virtual world environment for assessment adds another level of complication and has been subjected to mixed reviews. Issues relating to matching avatars with ʹrealʹ students, accessibility, and fairness etc., make assessment in Second Life a contentious subject. This article explores a case study which used Second Life for summative assessment with a group of five MSc-level students in Applications of Bioinformatics programme.
  • Keywords
    Second Life , Presence , 3D Virtual worlds , Summative assessment , immersiveness
  • Journal title
    Journal of Virtual Worlds Research
  • Serial Year
    2010
  • Journal title
    Journal of Virtual Worlds Research
  • Record number

    660395