• Title of article

    Video Games as Mass Art

  • Author/Authors

    Grant Tavinor، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2011
  • Pages
    17
  • From page
    1
  • To page
    17
  • Abstract
    Videogames are one of the most significant developments in the mass arts of recent times. In commercial terms, they are now among the most prominent of the mass arts worldwide. This commercial and cultural success does not exhaust the interest in videogames as a mass art phenomenon because games such as Grand Theft Auto IV and Fallout 3 are structurally radically different from previous forms of mass art. In particular, the ontology of videogames, the nature and identity of their works, and how they are instanced and evaluated is a departure from the familiar mass arts of film and popular music. This paper explores these differences in an attempt to fit videogames into a theory of mass art, but also to provide guidance on the issues of criticism and evaluation that surely follow from their ontological distinctiveness.
  • Keywords
    art and technology , mass art , ontology , Videogames , Interactivity
  • Journal title
    Contemporary Aesthetics
  • Serial Year
    2011
  • Journal title
    Contemporary Aesthetics
  • Record number

    689441