Title of article
Supporting authors in the development of task-based learning in serious virtual worlds
Author/Authors
Francesco Bellotti، نويسنده , , Riccardo Berta، نويسنده , , Alessandro De Gloria and Ludovica Primavera، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2010
Pages
22
From page
86
To page
107
Abstract
Serious virtual worlds (SVWs) represent a great opportunity for learning and
should embed a lot of high-quality contextualised information so that the
player can take the most from his or her exploration of the environment. This
requires defining new methodologies and tools for effective production. We
have investigated this issue in implementing a couple of SVWs and abstracted
a conceptual framework relying on the task-based learning pedagogical theory.
The model defines games set in realistic SVWs enriched with embedded educational
tasks. Tasks are simple trial activities that embody units of knowledge.
The player can discover them in his or her SVW exploration and interact with
them in order to construct meaning, build lasting memories and deepen understanding
of the featured item(s). The model involves pedagogical task
annotation—which allows decoupling the tasks, which can be reused in different
VWs from the definition of their delivery strategy in the context of a
specificVW, which is specified by theVWdesigner and automatically managed
by the run-time engine. This approach simplifies the authoring work. The
visual Creative Toolkit (CT) we have developed is being used for producing
contents for the 15 reconstructed cultural cities that will be featured in the first
version of the Travel in Europe VW. The paper described the overall framework
and the details of the CT. It also presented an implemented example, briefly
discussing the methodology we have followed for developing cultural heritage
content.
Journal title
BJET
Serial Year
2010
Journal title
BJET
Record number
838770
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