• شماره ركورد كنفرانس
    3541
  • عنوان مقاله

    A Self Organizing Architecture for Adjusting Level of Difficulty in Games

  • Author/Authors
    Adeleh Ebrahimi Artificial Intelligence Student - Islamic Azad University Mashhad Branch, Mashhad, Iran , Mohammad-R Akbarzadeh-T Center of Excellence on Soft Computing and Intelligent Information Processing - Ferdowsi University of Mashhad, Iran
  • كليدواژه
    NPC , Co-Operative Coevolution , Interactive Evolutionary Algorithm , Self Organizng System
  • سال انتشار
    1392
  • عنوان كنفرانس
    همايش بين المللي علوم كامپيوتر و مهندسي نرم افزار
  • زبان مدرك
    لاتين
  • چكيده لاتين
    Games are played by players with different strategies; a game could be frustrating or disappointing, if level of difficulty does not match player’s skills. In this paper we use Non-Player Characters (NPCs) to build a Self-Organizing System (SOS) for adjusting level of difficulty in games. For this purpose we apply Artificial Neural Network and Interactive Evolutionary Algo-rithms, and concentrate on player’s hidden responses. Results show that this SOS can adapt itself with different level of skills.
  • كشور
    ايران
  • تعداد صفحه 2
    10
  • از صفحه
    1
  • تا صفحه
    10