DocumentCode
1001647
Title
Obliq-3D: a high-level, fast-turnaround 3D animation system
Author
Najork, Marc A. ; Brown, Marc H.
Author_Institution
Syst. Res. Center, Digital Equipment Corp., Palo Alto, CA, USA
Volume
1
Issue
2
fYear
1995
fDate
6/1/1995 12:00:00 AM
Firstpage
175
Lastpage
193
Abstract
Describes Obliq-3D, a high-level, fast-turnaround system for building 3D animations. Obliq-3D consists of an interpreted language that is embedded into a 3D animation library. This library is based on a few simple, yet powerful constructs that allow programmers to describe 3D scenes and animations of such scenes. By virtue of its interpretive nature, Obliq-3D provides a fast-turnaround environment. The combination of simplicity and fast turnaround allows programmers to construct nontrivial animations quickly and easily. The paper is divided into three major parts. The first part introduces the basic concepts of Obliq-3D, using a series of graduated examples. The second part shows how the system can be used to implement cone trees. The third part develops a complete animation of Dijkstra´s (1959) shortest-path algorithm
Keywords
authoring languages; computer animation; software libraries; solid modelling; tree data structures; 3D animation library; 3D graphics; 3D scene description; Obliq-3D; algorithm animation; cone trees; embedded language; high-level fast-turnaround 3D animation system; information visualization; interpreted language; scripting language; shortest-path algorithm; Algorithm design and analysis; Animation; Computer graphics; Instruments; LAN interconnection; Layout; Programming profession; Software libraries; Tree graphs; Visualization;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/2945.468402
Filename
468402
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