• DocumentCode
    1001647
  • Title

    Obliq-3D: a high-level, fast-turnaround 3D animation system

  • Author

    Najork, Marc A. ; Brown, Marc H.

  • Author_Institution
    Syst. Res. Center, Digital Equipment Corp., Palo Alto, CA, USA
  • Volume
    1
  • Issue
    2
  • fYear
    1995
  • fDate
    6/1/1995 12:00:00 AM
  • Firstpage
    175
  • Lastpage
    193
  • Abstract
    Describes Obliq-3D, a high-level, fast-turnaround system for building 3D animations. Obliq-3D consists of an interpreted language that is embedded into a 3D animation library. This library is based on a few simple, yet powerful constructs that allow programmers to describe 3D scenes and animations of such scenes. By virtue of its interpretive nature, Obliq-3D provides a fast-turnaround environment. The combination of simplicity and fast turnaround allows programmers to construct nontrivial animations quickly and easily. The paper is divided into three major parts. The first part introduces the basic concepts of Obliq-3D, using a series of graduated examples. The second part shows how the system can be used to implement cone trees. The third part develops a complete animation of Dijkstra´s (1959) shortest-path algorithm
  • Keywords
    authoring languages; computer animation; software libraries; solid modelling; tree data structures; 3D animation library; 3D graphics; 3D scene description; Obliq-3D; algorithm animation; cone trees; embedded language; high-level fast-turnaround 3D animation system; information visualization; interpreted language; scripting language; shortest-path algorithm; Algorithm design and analysis; Animation; Computer graphics; Instruments; LAN interconnection; Layout; Programming profession; Software libraries; Tree graphs; Visualization;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.468402
  • Filename
    468402